class GPURenderPassEncoder
Properties #
Methods #
#beginOcclusionQuery(queryIndex: number): undefined #drawIndexed(indexCount: number,instanceCount?: number,firstIndex?: number,baseVertex?: number,firstInstance?: number,): undefined #drawIndexedIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined #drawIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined #endOcclusionQuery(): undefined #executeBundles(bundles: GPURenderBundle[]): undefined #insertDebugMarker(markerLabel: string): undefined #popDebugGroup(): undefined #pushDebugGroup(groupLabel: string): undefined #setBindGroup(): undefined #setBindGroup(index: number,bindGroup: GPUBindGroup | null,dynamicOffsetsData: Uint32Array,dynamicOffsetsDataStart: number,dynamicOffsetsDataLength: number,): undefined #setBlendConstant(color: GPUColor): undefined #setIndexBuffer(): undefined #setPipeline(pipeline: GPURenderPipeline): undefined #setScissorRect(x: number,y: number,width: number,height: number,): undefined #setStencilReference(reference: number): undefined #setVertexBuffer(): undefined #setViewport(x: number,y: number,width: number,height: number,minDepth: number,maxDepth: number,): undefined